Andy Serkis is the reigning master of performance for motion-capture — the recording of an actor’s every move and facial nuance for use by animators to enliven CG characters. In his acclaimed star turns as the ring-addicted Gollum in the Lord of the Rings trilogy and the noble mega-ape in King Kong, 43-year-old Serkis invested his digital roles with the power of old-school stagecraft at its best. The London-based actor has also recently ported his skills to the gaming world, appearing in the new PlayStation 3 title Heavenly Sword, which he co-produced. Now that even Angelina Jolie is getting in on the sensors-and-greenscreen action — for Robert Zemeckis’ upcoming take on Beowulf — Wired spoke to Serkis about digital acting, the future of mo-cap, and why Gollum didn’t score an Oscar.
Wired: What tips would you offer an actor doing motion-capture for the first time?
Serkis: For digital roles, the actor is manipulating their character like a puppet. It’s really useful to have time on a monitor to work with the CG model — to play around with your puppet before the actual shoot. It’s like having a third eye on yourself. Actors have to learn to demand that time.
Wired: Did your role in Heavenly Sword expand over time, as in The Lord of the Rings?
Serkis: I got more and more involved in the character development and the writing. When I took the actors down to New Zealand to rehearse, we sat in a circle and performed the whole game, from beginning to end, as a play for each other. By treating it as theater, we could see how all the characters were inter related, figure out where scenes weren’t working, and feel the whole arc.
Wired: Were you already an avid gamer when you took the gig?
Serkis: No, but Heavenly Sword got me much more into it. I’m not bothered by hack-and-slash games, but what I really enjoy is being taken on a journey to other realities. I have a strong desire to create games from Shakespeare — play as Romeo, play as Juliet. Macbeth is an amazing story. Maybe I should be keeping these ideas to myself (laughing). One thing that’s going to change in the next few years is that scripts for games are going to come more from the dramatic arena. They’ll be more like film scripts. You can’t just come up with an idea for a game and stick the drama on top. It all has to be one driving thrust.
Wired: While you were growing up, you spent a lot of time in the Middle East.
Serkis: My father’s Iraqi — he’s a doctor, retired now. My mum moved me and my older sisters to London when I was a year old, but my father still had a practice in Iraq. I stayed in Baghdad every summer until I was 14. My dad’s sister is still there, but many of my relatives have managed to get out. People forget that there are still people there who are not radicalized in any particular direction, trying to live normal lives in a very difficult situation.
Wired: What experiences in your early acting career prepared you to do motion-capture for Gollum and Kong?
Serkis: My first job when I got my equity card was acting in 14 plays back-to-back. Playing that many roles, you look for ways of differentiating the characters physically, which goes hand in hand with understanding them psychologically. In 1992, I played a homeless kid called Dogboy in a play at the Royal Court Theatre called Hush. When his dog is killed, he allows the creature’s spirit to possess him, and he breaks into this middle-class household to avenge his spirit. I was naked for the entire performance. There was a lot of Dogboy in Gollum.
Wired: Were you surprised at how much input you ended up having on The Lord of the Rings?
Serkis: It was very much an organic process. I got a call from my agent who said, “They’re looking for someone to do a voice for a completely digital character. It’s going to be three weeks’ work.” But then I met Peter Jackson, and he said, “No, we’re looking for someone to be Gollum on set, because we want real chemistry with the other actors.” I learned that the only way that I could generate Gollum’s voice was by fully inhabiting the character.
My first day, I was climbing down the side of a 6,000-foot volcano in a Lycra suit, and the crew was like, “We thought Gollum was going to be animated. Who the hell is this guy who looks like he just walked out of a fetish shop?” That was terrifying. But as everything came together — the motion-capture, rotoscoping, animation, voice and breath work — the process became very exciting. Nothing like it had ever really been done before.
Wired: Have years of cyber-acting changed your approach to stage acting?
Serkis: It’s made me more still. My natural bent is to have an overabundance of energy, and motion-capture essentializes your every breath, your every move. Seeing yourself through that mask, you realize how far you can pull back and make the performance even more powerful.
Wired: What’s on your wish list as a digital actor?
Serkis: The environment you’re working in for performance-capture is very clinical. There’s no stimulation from sets or costumes; you’re working in a black box with lots of lights around you. I want to be able to shoot a scene in costume instead of a Lycra suit. We need motion-capture studios that let directors use lighting, back projection and other forms of stimulation to help the actors feel immersed in the world of the film.
Wired: What projects are you working on now?
Serkis: I’m in the early stages of a film called Freezing Time about Eadweard Muybridge, the Victorian photographer who was really the forefather of cinema. Digital animators still treat his images like the Bible. He was a very obsessed man. He tried to have a relationship with his wife, but it wasn’t fully consummated, so she ended up having an affair with this dashing guy called Harry Larkins. Muybridge shot him dead in a fit of jealousy but was acquitted because the murder was considered a crime of passion.
I’m also working on a movie called Inkheart with Brendan Fraser and Helen Mirren based on a book by Cornelia Funke, who is like the German J. K. Rowling. It’s about an antiquarian bookbinder who has the ability to “read” characters out of books. I play a very dark character called Capricorn who is accidentally read out of a book and doesn’t want to go back in. Then the bookbinder’s wife falls in. That’s coming out next year.
Wired: You got dissed by the Academy because Gollum was considered a collaboration with the animators at Weta Digital. Will a CG character ever win an Oscar?
Serkis: For The Elephant Man, a whole team of prosthetics artists worked on John Hurt’s character to help him create that performance. Whether or not the Academy can learn to see ones and naughts as a digital form of prosthetics — that is the question.
http://www.wired.com/entertainment/hollywood/magazine/15-10/pl_serkis
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